While it would feature the same story as The Witcher (PC), based on the book series of the same name by Polish author Andrzej Sapkowski, it would use a new engine, created in cooperation with Widescreen Games, and a new action-based combat system.
The Witcher: Rise of the White Wolf was officially announced in December 2008.
On May 6, 2009 CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games.
For the main article, see The Witcher storyline.
The game is centered around Geralt the witcher, who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.
Story motivations Edit
The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two (or more) evils.
The game used an entirely new engine and would have featured a new action-based combat system that took full advantage of the console controller.
Alchemy is a major part of gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace.
In addition to potions, the player can also create oils and bombs, respectively used to augment the damage done by weapons, or as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.
Additional Information Edit