Barghest — these creatures, summoned by the Beast, haunt Vizima's outskirts. There are those who claim they are ordinary dogs transformed into monsters by some curse; others believe they came from the spirit world to torment the town's inhabitants. Packs of barghests appear out of the blue, in the middle of the night, to kill those who are late getting home.
- "People say that barghests are specters which materialize as ghastly dogs and persecute the living. According to some folk tales these monsters are the scouts of the Wild Hunt. Other legends say the ghosts appear as a sign of divine retribution and embody revenge. However, all tales agree on one point: barghests show the living no mercy."
- Spending a Bronze talent on the Monster Lore option adds bestiary entries for Graveirs, Ghouls, Drowners and Barghests.
- In Chapter I, an "Old townswoman" (found in a house in the village) will tell Geralt a tale about them in exchange for food. This conversation results in journal entry.
- Finding your swordsmanship not up to snuff yet with barghests? Try a heavy club.
- In the Prologue, Lambert claims the Fast Style is best to use against barghests, but the conversation does not result in a bestiary entry.
- In Chapter I, an "Old townswoman" will tell Geralt about barghests in exchange for food. However, the conversation does not result in a bestiary entry for barghests, but it does result in an ingredient entry for Ectoplasm.
- Geralt can loot the remains of barghests in for Barghest skulls, Beast fangs, and/or Ectoplasm without having any journal entry for barghests or those items. Barghest remains do not appear to ever contain Death Dust unless Geralt has read the Barghests book.
- Barghest is the name used in the north of England, especially in Yorkshire, for a legendary monstrous black dog.
Journal image Edit
Blood and Wine expansion EditBarghests appear in the second expansion for The Witcher 3: Wild Hunt.
Bestiary entry Edit
- Shun sin! Renounce foul deeds! And if evil threatens to overwhelm your will, ponder the fate of the Outskirts of Vizima! Remember the hideous barghests which scourged them and repent!
– "Sermons for Feasts and Funerals," by the Reverend Yomen of Tretogor
- Folk of simple or superstitious minds claim committing particularly rotten acts will bring down the wrath of the gods in the form of “barghests,” phantom dogs which stalk the roads at night. Even if this were their origin, barghests saints and sinners alike would need fear barghests, for they attack both with equal ferocity. Witchers rarely believe in the gods, but they do accept that barghests exist and are always connected with some sequence of tragic events that happened in the past. Their explanation, however, holds that barghests result from a curse or a concentration of ill will.
- Barghests, like wolves, are stronger in packs. Together they surround their prey, leaping at it and tearing it apart with their teeth. If their prey defends itself too determinedly, they strike it with a blast of phantom fire. Since they are fast and agile, they can easily evade attacks directed at them.
- They cannot be burned, but fire hurts them as if they were of flesh and blood. The Axii Sign also works on them.
Combat Tactics Edit
Barghests usually appear in packs like dogs and wolves and behave simillary, with two major difference. They occasionally charges at the player in great speed, temporally blinds Geralt. Also, when being attacked, they sometimes counterattack by spitting fire towards Geralt, potentially set him ablaze. Barghests tend to use their special attacks more often when in pack, so try to single them out one by one might make the fight a little easier.
Quen can be used to protect Geralt from the flame. Barghests glow up a little before they charge, so keep an eye on them for a good timing to dodge. Yrden can slow the monster down, but can't help much more. Barghest is immune to burning and bleeding but is vulnerable to specter oil.
Associated quests Edit
A barghest can cross your path in The Witcher: Adventure Game. This creature is not easy to defeat (level: Silver), you need:
Successful Sword: Receive 1 VP.
Failed Shiekd: Suffer 1 Poisoned Heart.